Rules of darts
180 – 301 – 501 – 701 – 901
1 to 8 players. 3 darts per turn.
Each player starts with the number of points corresponding to the selected game. The winner is the first to reach exactly zero.
Going over zero is a BUST. The turn is canceled, and the player skips their turn. After their 5th BUST, the player is disqualified.
OPTIONS 1
DOUBLE IN:
A player only starts scoring points when they make a double or a BULL.
DOUBLE OUT:
A player only wins by finishing with a double.
DOUBLE 1/0:
A double is required to start scoring and to end the game.
MASTER OUT:
A player only wins by finishing with a double, triple, or BULL.
OPTIONS 2
EQUAL:
When a player reaches zero, the other players get an extra turn to try to reach zero with an equal or lower number of darts.
HANDICAP:
Players enter their handicap (PPD) by hitting the dartboard. The machine calculates the final scores to compensate for each player's skill level (average points per dart).
In cricket, the handicap ranges from 1 to 14, which are one-third of the numbers the machine will close (the machine never completely closes a number).
EQUAL HANDICAP:
The EQUAL and HANDICAP options are activated.
TEAM:
Option to play in teams. Odd-numbered players are Team A, and doubles are Team B.
Minimum 4 players.
301 KILLER
You start at 0 and must reach exactly 301. If you go over, you get a BUST, and your score is reset to 301 minus the excess points. If you reach the exact same score as another player, you KILLER them, and their score resets to 0.
OPTIONS 1
DOUBLE IN:
A player only starts scoring points when they roll a double or a BULL.
DOUBLE OUT:
A player wins only by finishing with a double.
DOUBLE 1/0:
A double is required to start scoring and to end the game.
MASTER OUT:
A player wins only by finishing with a double, triple, or BULL.
OPTIONS 2
EQUAL:
When a player reaches zero, the other players get an extra turn to try to reach zero with an equal or lower number of darts.
HANDICAP:
Players enter their handicap (PPD) by hitting the dartboard. The machine calculates the output scores to compensate for each player's skill level (average points per dart).
In cricket, the handicap ranges from 1 to 14, which are one-third of the numbers the machine will close (the machine never completely closes a number).
EQUAL HANDICAP:
The EQUAL and HANDICAP options are enabled.
TEAM:
Teams can be played. Odd-numbered players form Team A, and doubles teams form Team B.
Minimum 4 players.
CRICKET
1 to 8 players.
Players shoot at numbers 15 through 20 and the bullseye. The goal is to close each number from 15 to 20 and the bullseye. A number is closed when it is hit three times. A single shot is worth 1 point, a double shot is worth 2 points, and a triple shot is worth 3 points.
Additional points on a closed number are awarded if an opponent still has that number open. The first player to close all 7 numbers and have the highest score wins the game.
OPTION 1
NO SCORE:
No additional points are awarded.
CUT-THROAT:
Additional shots on closed numbers award points to opponents who have not yet closed that number. The player who closes all the numbers with the lowest score wins.
OPTION 2
SOLO:
Against the computer. The player can enter their desired handicap (via the target). The machine acts as a virtual opponent, with the difficulty level set by the player. In cricket, the game level ranges from 1 to 9.
CRAZY:
Traditional cricket numbers, except for the BULL, are randomly replaced by the machine each turn.
WILD & CRAZY:
Traditional cricket numbers, except for the BULL, are randomly replaced by the machine each time the player changes.
PICK-IT:
Players select the numbers to be closed (by tapping them on the dartboard), except for the BULL.
HANDICAP:
Players enter their handicap (PPD) by hitting the dartboard. The machine calculates the scores to compensate for each player's skill level (average points per dart).
In cricket, the handicap ranges from 1 to 14, which are one-third of the numbers the machine will close (the machine never completely closes a number).
TEAM:
Teams can be played. Odd-numbered players form Team A, and duos form Team B.
Minimum 4 players.
HI-SCORE
1 to 8 players, 3 darts per turn.
Start at zero and add up the points from each dart thrown. The highest score at the end of the last turn wins the game.
LO-SCORE
1 to 8 players.
Start at zero and add up the points of each dart thrown. Each dart thrown must score at least equal to the current turn number, otherwise the player receives a 20-point penalty.
Any missed or missed dart incurs a 50-point penalty.
ROULETTE
1 to 8 players.
Each turn, a number is randomly drawn on the dartboard. Only darts thrown into the selected sector count.
The player with the highest score wins the game.
SHANGAI
The goal is to throw a dart in each zone, in order, starting with zone 1 and ending with zone 20. The player with the most points after 7 rounds wins the game.
A SHANGAI is an automatic victory achieved by throwing 3 darts in a single turn and hitting 3 consecutive numbers in a single, double, and triple zone in any order.